Cs Tools C4d

Hi, just wanted to check if people could confirm. I wanted to use the CS tools 3D stroke (under object presets-tools and helpers) for something but it doesn't seem to work. It looks like the 3D stroke setup uses an old 'Sweep NURBS' object, but this has since been replaced in C4D with the 'Sweep' object.

The object shows in the manager but doesn't seem to do anything in the viewport. Changing the reference in the xpresso editor from the Sweep NURBS to a newly created Sweep object doesn't seem to work. Or at least, most of the parameters do not seem to translate. Anyone have a solution? Hi, just wanted to check if people could confirm. I wanted to use the CS tools 3D stroke (under object presets-tools and helpers) for something but it doesn't seem to work.

It looks like the 3D stroke setup uses an old 'Sweep NURBS' object, but this has since been replaced in C4D with the 'Sweep' object. The object shows in the manager but doesn't seem to do anything in the viewport. Changing the reference in the xpresso editor from the Sweep NURBS to a newly created Sweep object doesn't seem to work. Or at least, most of the parameters do not seem to translate. Anyone have a solution? Which parameter doesn't work?

  • Nick from Greyscale Gorilla does a great walkthrough of the CS Tools bundle for Cinema 4D. He demonstrates installation as well as basic uses for simply accomplishing.
  • Cinema 4D Tutorial: CS Tools - 3D Stroke. A Cinema 4D Tool he developed to emulate the Trapcode After Effects Plugin, 3D Stroke. Eine der umfangreichsten Listen.

D - CS Tools, What They Are, Where To Get Them. CS tools are one of the coolest plugins for Cinema 4. D that add special effects, special controls, special.

It seems just fine (R18 demo ).

Q: What Are CSTools? A: A set of animation, camera, and lighting tools. Check the Table of Contents under to get an idea what is in the package Q: What program are they for? A: Maxon Cinema 4D Q: How do I use them?

A: Just load them like any other C4D file. Click on the tool in the Object Manager and you'll see the CSTool atributes below in the atribute manager (under User Data). Q: Do I need any special Modules? A: For most of them, no. But it will be noted where a module is needed. Q: How are they made?

A: Using C4D's built in Xpresso tags with occasional coffee code inside Xpresso nodes. Q: What is the best way to use them? A: Put them in your object library (C4D-Library-Objects). Then inside C4D you can access them through the Object Library menu. Q: How do I find the latest docs and newest changes? A: Always click on the relevant link on the sidebar. Despite being an old post, the info will always be updated there.

Q: Why are these free? A: Because I kick ass. Really because I make them for my own purposes anyways.

C4d

Knowing that others will use them, it drives me to spend time refining them to be better. Also, it's just fun to solve problems with procedural functions. Q: Why do you make these tools at all? A: Because I believe creativity takes two brains.

One that's logical, and one that brainstorms without self judgement. When I'm feeling logical, I program tools. So that the times I'm feeling a creative flow, I can use these tools to get where I want quickly and creatively without over-thinking things. I also really hate doing anything twice. So I figure I program a tool once, then never have to do some manual things again (like exhaustive keyframing). Q: Do you support older versions of C4D? A: Not really.

Cs Tools Installation In C4d Tutorial

When Maxon releases a new version of C4D, I buy it. All new tools from that point on are the new versions. I'll still keep around the previous versions in a folder. But at that point they are then frozen in time. Never to be updated for any C4D that is not the latest. Q: Can I bitch about the tools if I don't like something? A: I appreciate constructive criticism and pointing out bugs.

I also like hearing how people use them in real world projects. I always welcome ideas for future tools. That being said, I'm not a developer and you didn't pay for CSTools so don't whine. Hi Chris, I am trying to figure out the CS MoCam.

Facefilter studio keygen free download. I know its an amazing tool I just have to figure out how to get it to do what I want. I am setting up the MoCam and the waypoints for my move.

When I shift the MoCam from its default position the way point drift. Then when I line up the way point they don't match the MoCam. I know I am stupid but how can I correct this problem.

Cs Tools C4dC4d

I did a test of the MoCam with a cube and got it work. Not sure why it's not doing well when I shift to a project. Thanks again for any help you can give me. Hi Chris, I went back and figured out some of the workings of the MoCam tool. Got it to align right (moving the waypoint null only and not the MoCam null). Your advice about setting in the target distance was invaluable of course (read in another posting). I wish there were some bias controls in the setup to help adjust the arc of the move as there is in Easy Cam.

I wanted to post the problems I was having so that others can read and get a better sense on how to figure out the MoCam tool. This is still an amazing invention on your part. Thanks for making it. Kevin, Just getting to this. Yeah, never move the MoCam null or the MoCam render camera. They should always be at (0,0,0). Only the waypoint cams should ever move.

If you move the others it will all get out of whack. The Target Depth settings for each cam do change the bias of the arc quite a bit. As a rule of thumb, set the target depths out long enough to touch the point of interest and it will orbit around it. However, from there you can offset the target depths of each waypoint cam to bias the movement differently. Line Grow is a fantastic timesaver. I would wish for one additional function. The shape curve is great but it only changes the shape statically, i.e.

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As a line travels along the spline it is deformed at each point in the spline. This is perfect for some uses. But let's say you wanted a taper at the end of a short arrow that travels along the spline.

It would be nice to have a function the controls twist and taper of the line that would travel with the line. Hope that is a clear explanation. It looks like there hasn't really been an update in a few years. So Thanks for a great set of tools.